Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/inc/parser/handler.php on line 1458

Warning: preg_match(): Compilation failed: invalid range in character class at offset 3093 in /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/inc/parser/lexer.php on line 118
A PCRE internal error occured. This might be caused by a faulty plugin

Warning: Cannot modify header information - headers already sent by (output started at /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/inc/parser/handler.php:1458) in /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/inc/actions.php on line 210

Warning: Cannot modify header information - headers already sent by (output started at /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/inc/parser/handler.php:1458) in /homepages/39/d159558788/htdocs/clickandbuilds/dokuWiki/DiscWikis/lib/tpl/dokuwiki/main.php on line 12
magnitude_move_-pokemon_encyclopedia [Wiki.deurainfosec.com]

User Tools

Site Tools


magnitude_move_-pokemon_encyclopedia

Magnitudeマグニチュード Magnitude Battles Type  Ground Category  Physical PP  30 (max. 48) Power  Varies Accuracy  100% Priority Does not make contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by Mirror Move Affected by King's Rock Target Foe Self Ally Affects all Pokémon adjacent to the user Availability Introduced  Generation II Not a TM, HM, or Move Tutor move. Contests Condition  Tough Appeal  1 ♥ Jam  0 The appeal works best the more the crowd is excited. Super Contests  2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Contest Spectaculars Jamming Works better the more the crowd is excited. On Smogon's Movedex: Generation II Generation III Generation IV Generation V Generation VI Generation VII Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II. Contents 1 Effect 1.1 Generations II to IV 1.2 Generation V onwards 2 Description 3 Learnset 3.1 By leveling up 3.2 By breeding 4 In other games 4.1 Pokémon Mystery Dungeon series 4.2 Description 5 In the anime 6 In the manga 6.1 In the Pokémon Adventures manga 7 In other generations 7.1 Core series games 7.2 Side series games 7.3 Spin-off series games 8 Trivia 9 In other languages Effect Generations II to IV Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest. Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon. Power varies as follows: Magnitude Probability 4 10 5% 5 30 10% 6 50 20% 7 70 30% 8 90 9 110 150 Its average power is 71. Generation V onwards If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect. If Grassy Terrain is in effect, Magnitude deals only half the usual damage. Description Games Description Stad2 A Ground-type attack. The power of the attack will vary each time it is used. GSC A ground attack with random power. RSEColo.XD A ground-shaking attack of random intensity. FRLG A ground-shaking attack against all standing Pokémon. Its power varies. DPPtHGSSPBR The user looses a ground-shaking quake affecting everyone in battle. Its power varies. BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies. XYORASSMUSUM The user attacks everything around it with a ground-shaking quake. Its power varies. Learnset By leveling up # Pokémon Types Egg Groups Level I II III IV V VI VII 027 Sandshrew Field 17B2W2 17XY14ORAS 14 028 Sandslash 050 Diglett 9 12 15 DiglettAlola Form 051 Dugtrio 1, 9 DugtrioAlola Form 074 Geodude Mineral 16 15XY12ORAS 075 Graveler 076 Golem 1, 16 232 Donphan 19 19XY30ORAS 322 Numel 11 11BW8B2W2 8XY12ORAS 323 Camerupt 1, 19 1, 11 1, 11BW1, 8B2W2 1, 8XY12ORAS 339 Barboach Water 2 26 26XY20ORAS 20 340 Whiscash 622 Golett 25 623 Golurk Bold indicates a Pokémon gains STAB from this move.Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. By breeding ParentEgg Groups Egg Move 108 Lickitung Monster ✔ 111 Rhyhorn 299 Nosepass 369 Relicanth Water 1 498 Tepig 524 Roggenrola 749 Mudbray In other games Pokémon Mystery Dungeon series Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage. MDRB Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon. MDTDS Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status. BSL おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには 2ばいのダメージをあたえる MDGtI It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig. SMD It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity. In the anime Method User First Used In Notes Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake. Gary's Golem Can't Beat the Heat! Debut In the manga In the Pokémon Adventures manga The user creates an earthquake using its body. First Chapter Used In Geodude Geodude slams its body into the ground, creating an earthquake. Brock's Geoone The Last Battle III Brock's Geotwo Brock's Geothree Brock's Geofour Brock's Geofive Brock's Geosix In other generations Core series games Generation I RBY Generation I(Japanese) Generation I(international) Generation II(Japanese) Generation II(international) Crystal Generation III(Japanese) Generation III(international) RS FRLGE Generation IV(Japanese) Generation IV(international) PtHGSS HGSS BW B2W2 Generation V(Japanese) Generation V(international) XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution(alternative animation) Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast Side series games Spin-off series games Trivia Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until [[http://www.becomegorgeous.com/topics/Generation|Generation]] IV. At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included. Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired). In other languages Language Title Chinese Cantonese 震级 Jankāp Mandarin 震级 / 震级 Zhènjí Dutch Grootheid Finnish Järistys French Ampleur German Intensität Greek Σεισμική Ένταση Italian Magnitudo Korean 매그니튜드 Magnitude Polish Potęga*Atak Totalny*Atak Magnetyczny* Portuguese Russian Магнитуда Magnituda Serbian Magnituda Spanish Magnitud Vietnamese Cường Độ Động Đất This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. Source : https://bulbapedia.bulbagarden.net/wiki/Magnitude Wide Guardワイドガード Wide Guard  Rock  Status  10 (max. 16)  —  —%  +3 Not affected by Protect Affected by Snatch Not affected by Mirror Move Not affected by King's Rock Affects the user and all allies  Generation V Prevents the user from being startled until the turn ends. Wide Guard (Japanese: ワイドガード Wide Guard) is a non-damaging Rock-type move introduced in Generation V. 1.1 Generation V 1.2 Generation VI 1.3 Generation VII 3.3 Special move 3.3.1 Generation VII 3.4 By event 3.4.1 Generation VI 3.4.2 Generation VII 4.1 Description 5 In other generations 6 In other languages Generation V Wide Guard protects all Pokémon on the user's side of the field for the rest of that turn from damaging moves that can target multiple Pokémon, even those used by an ally that strike all Pokémon on the field (such as Earthquake and Surf). [[http://www.covnews.com/archives/search/?searchthis=Wide%20Guard|Wide Guard]] will block these moves even in Single Battles. Wide Guard cannot block status moves that target multiple Pokémon, such as Dark Void and Teeter Dance. Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use. This move has +3 priority, so will be executed before most other moves. Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team. Generation VI Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield. Hyperspace Fury, Hyperspace Hole, and Phantom Force will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally. Generation VII Wide Guard will now also protect against status moves that can target multiple Pokémon, such as Dark Void or Teeter Dance. If a damaging Z-Move that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage (Wide Guard remains in effect). Due to an oversight, in version 1.0 of Pokémon Ultra Sun and Ultra Moon, Wide Guard reduces the damage of all damaging Z-Moves, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in Pokémon Sun and Moon.) If powered up by a Rockium Z into Z-Wide Guard, the user's Defense stat rises by one stage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. The user and its allies are protected from wide-ranging attacks for one turn. 068 Machamp Human-Like 1 099 Kingler Water 3 106 Hitmonlee 41 122 Mr. Mime 226 Mantine 23B2W2 23 237 Hitmontop 46 458 Mantyke Undiscovered 475 Gallade Amorphous 23ORAS 476 Probopass 1ORAS 486 Regigigas 40 538 Throh 45 37 564 Tirtouga 565 Carracosta 594 Alomomola 53 1, 53 1, descargar juegos de computadora gratis ([[https://mix.com/monstermmorpg|latest mmorpg games 2016 monster mmorpg]]) 61 620 Mienshao 713 Avalugg 1USUM 747 Mareanie 17 748 Toxapex 752 Araquanid Bug 791 Solgaleo 67 792 Lunala 797 Celesteela 799 Guzzlord 805 Stakataka 53USUM 046 Paras Grass GeodudeAlola Form 095 Onix ✔USUM 142 Aerodactyl Flying 258 Mudkip 278 Wingull 296 Makuhita 387 Turtwig 410 Shieldon 532 Timburr 557 Dwebble 679 Honedge 739 Crabrawler 759 Stufful 767 Wimpod 776 Turtonator Dragon Special move Obtained with Island Scan - Akala OutskirtsUSUM By event 681 Aegislash 2014 World Championships Aegislash Easter Egg TurtonatorKorean Egg Turtonator You and your teammates in the same room will get the Wide Guard status, which protects them from wide-ranging moves. Its chance of failing rises if you use it multiple times in a row. You and your teammates in the same room will get the Wide Guard status condition, which protects you from wide-ranging moves. 廣域防守 Gwóngwihk Fòhngsáu 廣域防守 / 广域防守 Guǎngyù Fángshǒu Garde Large Rundumschutz Bodyguard 와이드가드 Wide Guard Brazilian Portuguese Defesa Aberta Vastaguardia Variations of the move Quick Guard Quick Guard • Wide Guard • Crafty Shield Source : https://bulbapedia.bulbagarden.net/wiki/Wide_Guard

magnitude_move_-pokemon_encyclopedia.txt · Last modified: 2019/06/28 02:04 by jeffreygill7