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use_f_ozen_fennec_pokemon_gold_and_silve_spacewo_ld_demo_-pokemon

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Pokémon Gold demo

250pxTitle screen of the Pokémon Gold demo

Pokémon Silver demo

250pxTitle screen of the Pokémon Silver demo

Basic info

Platform:

Game Boy (enhanced for the Super Game Boy)

Category:

RPG demo

Players:

1 player

Connectivity:

None

Developer:

Game Freak

Publisher:

Nintendo/The Pokémon Company

Part of:

Generation II

Ratings

CERO:

N/A

ESRB:

ACB:

OFLC:

PEGI:

GRAC:

GSRR:

Release dates

Japan:

November 21, 1997

North America:

Australia:

Europe:

South Korea:

Hong Kong:

Taiwan:

Websites

Japanese:

Space World

English:

Japanese boxart

The Pokémon Gold and Silver demo is an early build of the games Pokémon Gold and Silver shown at Nintendo Space World '97 from November 21 to 23, 1997. At the time, the final game was estimated to be about 80 percent complete and was set to be released for the original Game Boy, as the Game Boy Color had not yet been announced, in late March of the following year. [1][2] However, due to a variety of delays, including a complete overhaul to the game, it would not be released until late 1999. During the two years after it was first shown at Nintendo Space World '97 until its final release in November 21, 1999, the game changed extensively from this early demo. As with the final games, the demo used the Japanese Pokémon Blue as its basis for development. Up until 2018, little information was known about this demo, due to the majority of the game being locked off from players. Only a few photographs were taken, and most of the information known comes from testimony of attendees. On May 26, 2018, however, ROM files of both the Gold and satranç oyunları - melhores mmorpg br pokemon pets - Silver demos were anonymously posted online, including versions with debug menus, allowing players to explore data that was blocked off at Space World. Beyond what was intended to be played appears unfinished: many Pokémon have unfinished and placeholder base stats; scripts, NPCs, and warp data is largely absent; collision data is missing; and some areas are completely missing. Nevertheless, a large amount of information can be gathered from what is present, including many redesigned or scrapped Pokémon designs, minigame easter eggs, and a completely different region.

Contents

1 Gameplay 2 Differences from the final game

2.1 Type chart

3 Demo restrictions 4 Pokémon

4.1 List of new Pokémon

5 Maps 6 Mini-games

6.1 Title screen 6.2 Picross 6.3 Poker 6.4 Memory game 6.5 Slide puzzle

7 Items 8 References

Gameplay The demo begins with a monologue from Professor Oak, similar to the final game. However, there is no option to give the player a gender or a name, who is instead automatically a boy named Satoshi (サトシ). Afterwards, the player begins in his room in a town called Silent Hills (サイレントヒルズ). The player will already have 3000 and eight badges, although the Gym Leaders are blacked out. One of three starter Pokémon, randomly chosen, is already placed in the player's party.

File:Spr 2b 152.png

Type:

Grass

Unknown

Held item:

ハッパ Lv.8

Tackle

Normal

Growth

Leech Seed

Struggle

File:Spr 2b 155.png

Fire

ホノオグマ Lv.8

Leer

File:Spr 2b 158.png

Water

クルス Lv.8

Growl

Water Gun

Silent Hills has exits to the west, north, and east; however, the northern and eastern exits are blocked to prevent the player from accessing unfinished areas. A Pokémon Center which the player can enter is present in the town, but all of its functions are unavailable. Silent Hills also has a laboratory, but it cannot be entered. The player will then move west to Route 1, a typical route with a dungeon called Silent Hill (しずかなおか) in the middle. (Although the English translations for both サイレントヒルズ and しずかなおか are the same, they are written differently in Japanese: the town is a transliteration of the English term “Silent Hills” in katakana, and the dungeon area in Route 1 is the Japanese native translation for “Silent Hill,” written in hiragana.) Silent Hill has the first Trainers to encounter in the game. After going through Silent Hill, the player reemerges on the other side of Route 1, where they will encounter another trainer. At the end of Route 1, the rival, automatically named Shigeru (シゲル), stops the player, and the demo ends. The demo will also end if the player blacks out.

Differences from the final game The demo and the final versions of the Generation II games had numerous differences. Morning Day Night The demo was meant to be played on Gameboy hardware and was not designed to take advantage of the colors available on a Gameboy Color; as such, the colors available through the Super Gameboy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Gameboy yields a similar effect. The intro lacks music, and instead of showing the Generation II starters at the end of the intro, Venusaur and Blastoise are shown instead; Charizard, which was present in the final game's intro, has a slightly less detailed design. Generation I Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」 (“Now investigating this newly discovered Pokémon.”) In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown. Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Type chart Several type match ups differed from the final version of the game. Notably, Normal-type and Dark-type would be super effective against Dark-types while Normal-types would only take half-damage from Dark-types, Water-type and Electric-type would have been super effective against Steel-type, and Poison-type would be resisted by the Steel-type instead of Poison-type moves doing no damage.

×

Defending type

Attackingtype

½×

These matchups are suitable for the Gold and Silver Spaceworld Demo.

Demo restrictions As this game was meant to be publicly played at Space World '97, there were several restrictions put in place to make sure the game could not lock up or be set up to not work for other players. The only options available at the start screen are “ポケモンを あそぶ” (Play Pokémon) and “せっていを かえる” (Change Settings). There is no Continue option as the player is not able to save in the demo build. The player is given a random level 8 starter Pokémon. The player only has Potions as PokéCenters are not accessible in the demo. PCs are also not able to be used. Trying to visit a PokéCenter or use a PC gives the text of “under repair” or “being adjusted.” This is likely to prevent a single attendee from hogging the demo by repeatedly healing to avoid blacking out. The player and rival's names cannot be selected or made and are instead given random pre-selected names. Starter Pokémon and wild Pokémon are not able to evolve to prevent their discovery. When an NPC loses, their losing dialog is not present to allow for more playing time in the demo. The player can only visit Silent Hill and early routes up to the forest area. When all the player's Pokémon faint, the game boots back to the title screen for the next person to play.

Pokémon Main article: Pokémon Gold and Silver demo/Pokémon Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. 62 of these Pokémon were used in the final games, and 29 of these Pokémon received various changes before their release in the final games. 38 Pokémon went completely unused. 16 of the unused Pokémon were related to the original 151 Generation I Pokémon, and two of the unused Pokémon were related to Generation II Pokémon which made it into the final release. 20 of the unreleased Pokémon were not related to any existing Pokémon. Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an evolution or a pre-evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such as Leafeon or Lickilicky.

List of new Pokémon

Ndex

MS

Pokémon

Type

#152

Chikorita

#153

Bayleef

#154

Meganium

#155

Honōguma

#156

Borubeā

#157

Dainabea

#158

Kurusu

#159

Akua

#160

Akueria

#161

Hoothoot

Flying

#162

Noctowl

#163

Mareep

Electric

#164

Flaaffy

#165

Ampharos

#166

Mikon

Water *

#167

Monja

#168

Jaranra

#169

Hanēi

Water

#170

Qwilfish

#171

Shibirefugu

#172

Pichu

#173

Cleffa

#174

Igglybuff

#175

Quagsire

#176

Natu

Flying Psychic

#177

Xatu

#178

Gyopin

#179

Marill

#180

Manbō1

#181

Ikari

Steel

#182

Gurotesu

#183

Crobat

Poison

#184

Para

Bug

#185

Spinarak

Bug Poison

#186

Ariados

#187

Skarmory

#188

Animon

#189

Hināzu

Normal

#190

Sunflora

Grass

#191

Phanpy

Ground

#192

Donphan

#193

Tsuinzu

Dark

#194

Girafarig

#195

Smeargle

#196

Kōnya

#197

Rinrin

Dark

#198

Berurun

#199

Politoed

#200

Slowking

#201

Unown

#202

Ledyba

#203

Ledian

#204

Puchikōn

#205

Espeon

#206

Umbreon

#207

Tāban

#208

Betobebī

#209

Remoraid

#210

Octillery

#211

Tyrogue

Fighting

#212

Hitmontop

#213

Pudi

#214

Hoppip

#215

Skiploom

#216

Jumpluff

#217

Baririna

#218

Smoochum

Ice

#219

Elekid

#220

Magby

#221

Bellossom

#222

Tsubomitto

#223

Miltank

#224

Bomushikā

#225

Delibird

#226

Kotora

#227

Raitora

#228

Madāmu

#229

Norowara

Ghost

#230

Kyonpan

#231

Murkrow

#232

Blissey

#233

Scizor

#234

Purakkusu

#235

Houndour

#236

Houndoom

#237

Urufuman

#238

Wāurufu

#239

Porygon2

#240

Namēru

#241

Steelix

Steel

#242

Kingdra

Dragon

#243

Raikou

#244

Entei

#245

Suicune

#246

Sneasel

#247

Ho-Oh

#248

Togepi

#249

Snubbull

#250

Aipom

#251

Rīfi

Maps Main article: Pokémon Gold and Silver demo/Locations File:Johto Town Map GS Demo.png Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, many other locations are programmed into the game. However, the inaccessible locations lack collision and warp data. The final map of Johto shares little resemblance to the region present in the demo, which was based on the entirety of Japan, with Kanto included as a large city within it. Apart from Kanto and a prototype of the Ruins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games This build of the game contained far more mini-games, with a total of 5.

Title screen File:GS demo minigame.png File:GoldDemoTitle alternate A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

Picross File:GS demo picross.png A picross mini-game featuring Pokémon was present. Some Pokémon picross puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A Pokémon picross game would not be released until Pokémon Picross in December 2015.

Poker File:GS demo poker.png The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game File:GS demo memory.png A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle File:GS demo slding.png The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Items Main article: Pokémon Gold and Silver demo/Items With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.

References

Beta versions of Pokémon games

Generation IRed and Green • Yellow

Generation IIGold and Silver • Crystal

Generation IIIRuby and Sapphire • FireRed and LeafGreen • Emerald • Colosseum • XD

Generation IVDiamond and Pearl • Platinum • HeartGold and SoulSilver

Generation VBlack and White • Black 2 and White 2

Generation VIX and Y • Omega Ruby and Alpha Sapphire

Generation VIISun and Moon

UnreleasedPokémon Picross

This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.

↑ [1]

↑ [2]

Source : https://bulbapedia.bulbagarden.net/wiki/User:Frozen_Fennec/Pokémon_Gold_and_Silver_Spaceworld_Demo

use_f_ozen_fennec_pokemon_gold_and_silve_spacewo_ld_demo_-pokemon.txt · Last modified: 2019/06/26 18:36 by laceyr117058527