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magnitude_move_-pokemon_encyclopedia

Magnitudeマグニチュード Magnitude

Battles

Type

 Ground

Category

 Physical

PP

 30 (max. 48)

Power

 Varies

Accuracy

 100%

Priority

Does not make contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by Mirror Move Affected by King's Rock

Target

Foe

Self

Ally

Affects all Pokémon adjacent to the user

Availability

Introduced

 Generation II

Not a TM, HM, or Move Tutor move.

Contests

Condition

 Tough

Appeal

 1 ♥

Jam

 0

The appeal works best the more the crowd is excited.

Super Contests

 2 ♥♥

Earn +2 if the Pokémon performs last in the turn.

Contest Spectaculars

Jamming

Works better the more the crowd is excited.

On Smogon's Movedex: Generation II Generation III Generation IV Generation V Generation VI Generation VII

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Contents

1 Effect

1.1 Generations II to IV 1.2 Generation V onwards

2 Description 3 Learnset

3.1 By leveling up 3.2 By breeding

4 In other games

4.1 Pokémon Mystery Dungeon series 4.2 Description

5 In the anime 6 In the manga

6.1 In the Pokémon Adventures manga

7 In other generations

7.1 Core series games 7.2 Side series games 7.3 Spin-off series games

8 Trivia 9 In other languages

Effect Generations II to IV Magnitude's power varies based on a randomly selected “magnitude” value ranging from 4 to 10, with 4 having the least power and 10 having the greatest. Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon. Power varies as follows:

Magnitude

Probability

4 10 5%

5 30 10%

6 50 20%

7 70 30%

8 90

9 110

150

Its average power is 71.

Generation V onwards If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect. If Grassy Terrain is in effect, Magnitude deals only half the usual damage.

Description

Games

Description

Stad2

A Ground-type attack. The power of the attack will vary each time it is used.

GSC

A ground attack with random power.

RSEColo.XD

A ground-shaking attack of random intensity.

FRLG

A ground-shaking attack against all standing Pokémon. Its power varies.

DPPtHGSSPBR

The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

BWB2W2

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

XYORASSMUSUM

The user attacks everything around it with a ground-shaking quake. Its power varies.

Learnset By leveling up

#

Pokémon

Types

Egg Groups

Level

I

II

III

IV

V

VI

VII

027

Sandshrew

Field

17B2W2

17XY14ORAS

14

028

Sandslash

050

Diglett

9

12

15

DiglettAlola Form

051

Dugtrio

1, 9

DugtrioAlola Form

074

Geodude

Mineral

16

15XY12ORAS

075

Graveler

076

Golem

1, 16

232

Donphan

19

19XY30ORAS

322

Numel

11

11BW8B2W2

8XY12ORAS

323

Camerupt

1, 19

1, 11

1, 11BW1, 8B2W2

1, 8XY12ORAS

339

Barboach

Water 2

26

26XY20ORAS

20

340

Whiscash

622

Golett

25

623

Golurk

Bold indicates a Pokémon gains STAB from this move.Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

ParentEgg Groups

Egg Move

108

Lickitung

Monster

111

Rhyhorn

299

Nosepass

369

Relicanth

Water 1

498

Tepig

524

Roggenrola

749

Mudbray

In other games Pokémon Mystery Dungeon series Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.

MDRB

Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.

MDTDS

Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.

BSL

おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには 2ばいのダメージをあたえる

MDGtI

It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.

SMD

It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.

In the anime

Method

User

First Used In

Notes

Golem

Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.

Gary's Golem

Can't Beat the Heat!

Debut

In the manga In the Pokémon Adventures manga

The user creates an earthquake using its body.

First Chapter Used In

Geodude

Geodude slams its body into the ground, creating an earthquake.

Brock's Geoone

The Last Battle III

Brock's Geotwo

Brock's Geothree

Brock's Geofour

Brock's Geofive

Brock's Geosix

In other generations Core series games

Generation I

RBY

Generation I(Japanese)

Generation I(international)

Generation II(Japanese)

Generation II(international)

Crystal

Generation III(Japanese)

Generation III(international)

RS

FRLGE

Generation IV(Japanese)

Generation IV(international)

PtHGSS

HGSS

BW

B2W2

Generation V(Japanese)

Generation V(international)

XY

ORAS

Stadium (Jap)

Stadium

Stadium 2

Colosseum

XD

Battle Revolution

Battle Revolution(alternative animation)

Battrio

Mystery Dungeon

PMD: Red and Blue

PMD: Time, Darkness, Sky

Rumble

Rumble Blast

Side series games

Spin-off series games

Trivia Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV. At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included. Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired). In other languages

Language

Title

Chinese

Cantonese

震级 Jankāp

Mandarin

震级 / 震级 Zhènjí

Dutch

Grootheid

Finnish

Järistys

French

Ampleur

German

Intensität

Greek

Σεισμική Ένταση

Italian

Magnitudo

Korean

매그니튜드 Magnitude

Polish

Potęga*Atak Totalny*Atak Magnetyczny*

Portuguese

Russian

Магнитуда Magnituda

Serbian

Magnituda

Spanish

Magnitud

Vietnamese

Cường Độ Động Đất

This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

Source : https://bulbapedia.bulbagarden.net/wiki/Magnitude

Wide Guardワイドガード Wide Guard

 Rock

 Status

 10 (max. 16)

 —

 —%

 +3

Not affected by Protect Affected by Snatch Not affected by Mirror Move Not affected by King's Rock

Affects the user and all allies

 Generation V

Prevents the user from being startled until the turn ends.

Wide Guard (Japanese: ワイドガード Wide Guard) is a non-damaging Rock-type move introduced in Generation V.

1.1 Generation V 1.2 Generation VI 1.3 Generation VII

3.3 Special move

3.3.1 Generation VII

3.4 By event

3.4.1 Generation VI 3.4.2 Generation VII

4.1 Description

5 In other generations 6 In other languages

Generation V Wide Guard protects all Pokémon on the user's side of the field for the rest of that turn from damaging moves that can target multiple Pokémon, even those used by an ally that strike all Pokémon on the field (such as Earthquake and Surf). Wide Guard will block these moves even in Single Battles. Wide Guard cannot block status moves that target multiple Pokémon, such as Dark Void and Teeter Dance. Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use. This move has +3 priority, so will be executed before most other moves. Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team.

Generation VI Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield. Hyperspace Fury, Hyperspace Hole, and Phantom Force will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.

Generation VII Wide Guard will now also protect against status moves that can target multiple Pokémon, such as Dark Void or Teeter Dance. If a damaging Z-Move that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage (Wide Guard remains in effect). Due to an oversight, in version 1.0 of Pokémon Ultra Sun and Ultra Moon, Wide Guard reduces the damage of all damaging Z-Moves, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in Pokémon Sun and Moon.) If powered up by a Rockium Z into Z-Wide Guard, the user's Defense stat rises by one stage.

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.

The user and its allies are protected from wide-ranging attacks for one turn.

068

Machamp

Human-Like

1

099

Kingler

Water 3

106

Hitmonlee

41

122

Mr. Mime

226

Mantine

23B2W2

23

237

Hitmontop

46

458

Mantyke

Undiscovered

475

Gallade

Amorphous

23ORAS

476

Probopass

1ORAS

486

Regigigas

40

538

Throh

45

37

564

Tirtouga

565

Carracosta

594

Alomomola

53

1, 53

1, descargar juegos de computadora gratis (latest mmorpg games 2016 monster mmorpg) 61

620

Mienshao

713

Avalugg

1USUM

747

Mareanie

17

748

Toxapex

752

Araquanid

Bug

791

Solgaleo

67

792

Lunala

797

Celesteela

799

Guzzlord

805

Stakataka

53USUM

046

Paras

Grass

GeodudeAlola Form

095

Onix

✔USUM

142

Aerodactyl

Flying

258

Mudkip

278

Wingull

296

Makuhita

387

Turtwig

410

Shieldon

532

Timburr

557

Dwebble

679

Honedge

739

Crabrawler

759

Stufful

767

Wimpod

776

Turtonator

Dragon

Special move

Obtained with

Island Scan - Akala OutskirtsUSUM

By event

681

Aegislash

2014 World Championships Aegislash

Easter Egg TurtonatorKorean Egg Turtonator

You and your teammates in the same room will get the Wide Guard status, which protects them from wide-ranging moves. Its chance of failing rises if you use it multiple times in a row.

You and your teammates in the same room will get the Wide Guard status condition, which protects you from wide-ranging moves.

廣域防守 Gwóngwihk Fòhngsáu

廣域防守 / 广域防守 Guǎngyù Fángshǒu

Garde Large

Rundumschutz

Bodyguard

와이드가드 Wide Guard

Brazilian Portuguese

Defesa Aberta

Vastaguardia

Variations of the move Quick Guard

Quick Guard • Wide Guard • Crafty Shield

Source : https://bulbapedia.bulbagarden.net/wiki/Wide_Guard

magnitude_move_-pokemon_encyclopedia.txt · Last modified: 2019/06/28 02:04 by jeffreygill7